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AI Insights · Timothy · January 2022

Top 5 First Person Games in Australia Q4 2021

In Q4 2021, the top 5 first-person games in Australia showed varied performance trends across downloads, revenue, and active users, reflecting diverse engagement levels.

Top 5 First Person Games in Australia Q4 2021

The fourth quarter of 2021 witnessed interesting trends in the performance of the top five first-person games on a unified platform in Australia. Here’s a detailed look at how each app fared during this period based on data from Sensor Tower.

Rec Room - Play with friends! had a notable quarter with its weekly revenue peaking at around $2.8K in the first week of November. Weekly downloads showed a significant spike early in the quarter, reaching 20.1K in the week of October 4. However, downloads saw a decline towards mid-December, bottoming out at 5.9K in the week of December 13, before rising again to 11K in the last week of December. Weekly active users mirrored the download trend, peaking at 29.3K in mid-October and then experiencing a gradual decrease to around 14.8K by mid-December, with a slight recovery to 20.6K by the end of the quarter.

Color Match experienced remarkable growth in Q4 2021. Starting with a weekly download count of 4.6K in early December, the app saw a massive increase, peaking at 54.9K in the week of December 20. This surge in downloads was accompanied by an increase in weekly active users, which rose from 3.5K to an impressive 86.5K by the end of December. Revenue also showed a positive trend, reaching $40 in the last week of December.

Call of Duty: Mobile Season 8 maintained strong performance throughout the quarter. Weekly revenue remained robust, peaking at approximately $208K in late September and experiencing fluctuations before ending the quarter at $122K. Weekly downloads stayed relatively stable, with minor variations, peaking at 12.9K in late September. Active users consistently hovered around the 150K-170K range, indicating steady engagement.

Shot Factor showed a mixed performance. Weekly downloads peaked at 21.6K in late October and then gradually declined, ending the quarter at 7.8K. Active users followed a similar trend, peaking at 38.5K in late October before stabilizing around 20K towards the end of December. Revenue was relatively modest, peaking at $334 in mid-October and tapering off to $11 by the end of the quarter.

Yes or No?! - Food Pranks had a steady download rate, peaking at 19.2K in early October and maintaining a range between 4K to 10K throughout the quarter. Active users showed a peak of 32.5K in mid-October, gradually leveling off to around 23.5K by the end of December.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022